Aunt
Hilda has cast the wrong spell...again! This adventure game for
the GameBoy Advance takes players on a side-scrolling journey
through 16 different levels. Players must lead Sabrina through fun
environments with the goal of creating a potion that will right
the world. As they do, they make the teenage witch jump, crouch,
run, cast spells, and dodge flying objects.
Players need to collect 3 pages
from a Spell Book in order to learn, and cast, a spell. For
example, one spell (called the lullaby) allows players to oust an
obstacle, such as the pepper shakers in the kitchen when Sabrina
is tiny, basketballs in the school, and flying books. Another spell
allows players to break open cracked walls and floors in order to get to secret places.
Children are given a little
tutorial at the beginning of the game by Salem the cat.
Mini-games, such as a memory
matching game, can be accessed when players see the
question mark icon. These need to be unlocked as players progress
through the adventure. If they win a game they can earn extra
magic points (necessary for casting spells) or earn a heart for
the health meter.
Different
environments include the house, a Magical Tree, the kitchen, and
the school. Players need to collect special items, such as magic
crystals which recoup Sabrina's magical powers, during their
journey.
This is one of those games that
requires passwords in order to continue from where players left
off (a feature our testers easily become annoyed with). However,
the game totally captivated our 8 year old tester--she had
troubles putting the game down.
Rated E for Everyone (ages
6-up).
See more screenshots
from the
game.
For more information, user
reviews, or to buy: Sabrina the Teenage Witch
Pros:
- Challenging for children
ages 7-9, but comfortably so--the game is doable.
- Fun gameplay.
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Cons:
- Replay value is somewhat
questionable. Although the game is fun, it isn't as deep
or involving as some.
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For Nintendo Gameboy Advance |
By: UBI Soft |
Ages: 7-9 |
Published: 2002 |
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