JumpStart Reading with Karaoke begins with greetings from
Val (the name of the host, but also an acronym for Voice Activated
Learning) on Hip Hop Avenue. Kids listen to the first song of the
game, and then they are introduced to some of the basic words in the
song (example: cat, bat, mat, rat). They hear the word pronounced in
full and phonetically before they get a chance to say the word into
Here, kids sort words into trash cans (the cans' names are Trash Can
and Trash Can't!) according to their beginning sound.
As children complete activities, they earn tickets towards a jukebox
Here, kids guide a little cat on her bicycle as they pick up
letter-labeled mail while avoiding obstacles in their path.
It's back to Hip Hop Avenue, where sight words included in the
feature song are practiced. Again, children say the words into the
microphone and hear them played back. If the word is said
incorrectly, they can try again.
After loading Frankie's mail truck by building the words kids have
learned, they guide the truck through the streets, picking up boxes
as they go.
Once the boxes have been picked up, it's time to see what Pierre
needs. Children choose the requested word box and then say the word
It's jump rope chants time! Phrases from the final song are
reinforced here to a funky beat.
It's show time! After practice and repetition with the words of the
song, it's time to sing along, karaoke-style. As kids sing into
their microphone, they are guided by slightly muted vocals, but when
they play the song back, it's only their voice. This portion of the
game is a blast! Kid testers loved it.
Important: A DirectX 9.0-compatible 3D video card is a
minimum requirement for this game!
A microphone is included in the package.
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review of JumpStart Reading with Karaoke.
For more information, user reviews, or to buy:
Jumpstart Reading With Karaoke
Reviewed: October 2005